Astro Burn makes a big development pivot to add more exciting shoot ’em up action

Astro Burn makes a big development pivot to add more exciting shoot ’em up action

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Nope, not calling it a ‘cute ’em up’

Astro Burn makes a big development pivot to add more exciting shoot 'em up action
  • Astro Burn, Beyond the Pixel’s upcoming debut game, has had a major overhaul
  • There’s great emphasis on the flashy 16-bit aesthetic and roguelite action
  • You’ll find an extra level, co-op mode and other additions on release

If you’re a frequent reader, then you’re likely already familiar with Astro Burn, the side-scrolling shoot ’em up that had big ambitions of being a multimedia property. And while it looked pretty basic back then, Astro Burn has had something of a revamp.

Inspired by positive player feedback and their recent appearance at Steam Next Fest, the folks at Beyond the Pixels have beefed up Astro Burn significantly. I should say beefed up and pivoted in terms of development, with more focus on the roguelite action and a significantly flashier aesthetic.

There’s still the same core gameplay that you will have been familiar with if you gave the demo a go. An additional level has been added, bringing the total up to ten, and a two-player co-op mode is sure to add even more meat to the bone of Astro Burn ahead of a planned 

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Cat’s all folks

I admit I’m slightly sceptical about this big pivot at such a relatively late date. But

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