Featuring a Mass Effect crossover!
- by Ben Kerry
Dragon Age: The Veilguard hasactually been out for simply over a week at this point, and BioWare has now provided its veryfirst upgrade for the Xbox Series X|S RPG.
The just bit of brand-new material tucked into this upgrade is a perk armour set – although it’s definitely one for you Mass Effect fans out there! Yep, to commemorate N7 Day this week, the group paid tribute to its sci-fi series by including some themed armour to the title.
Here’s some more information on that brand-new content, along with all the other fine-tunes and bug repairs made in Dragon Age: The Veilguard Patch 1:
On this page: Dragon Age: The Veilguard Patch 1 Xbox
- 1.N7 Day Content:
- 2.Bug Fixes:
Dragon Age: The Veilguard Patch 1 Xbox
N7 Day Content:
- Rook can discover a brand-new N7 day look in the Lighthouse. This is a cosmetic just armor.
Bug Fixes:
- Fixed an problem where DLSS alternatives might end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
- Eliminated the cause of a little number of crashes. (PC Only)
- Updated XeSS variation to 1.3.1. (PC Only)
- Fixed an problem where some modifications were not used to the Inquisitor properly in one of the ending scenes.
- Fixed a bug that triggered Companion Skill Points to reset.
- Adjusted Companion Approval alerts so they stay on-screen longer as scenes end.
- Harding now has arrows in her quiver and is allset for fight.
- Global smalltalk must no longer start too early.
- Harding and Taash smalltalk no longer repeats forever.
- Fixed prospective problems that might takeplace if a gamer quick tookatrip throughout a mission.
- Changing your celebration members on the method to specific missions no longer breaks the cam for in-world objectives.
- Updated a number of properties to enhance visual efficiency over long ranges.
- Fixed anumberof range “pop-ins” on level art properties.
- Added accident to anumberof possessions that were missingouton it.
- Fixed a small texture problem with codex art.
- Added haptics to a number of interactions and occasions.
- Fixed lip sync in some ambient scenes.
- Adjusted audio balance on anumberof properties.
- Changing devices no longer disables helmet voice processing.
- Fixed numerous unbiased markers that were generating poorly.
- Cleaned up specific interactions inbetween Skills that triggered them to not act as explained.
- Apparitions created by Iron Veil will now attack Ra