Review: Train Sim World 6 (PS5)

Review: Train Sim World 6 (PS5)

2 minutes, 56 seconds Read
Train Sim World 6 Review - Screenshot 1 of 8

Train Sim World 6 has evolved dramatically since the first game in the franchise, released in 2018.

Back then, the franchise felt scrappy and simplistic, but it’s come on leaps and bounds in the years since.

This newest instalment is perhaps the most polished yet: its presentation – while flawed under scrutiny – gives you the real sense you’re on a journey, and its suite of available content is bordering on unfathomable at this point.

That’s because Dovetail has been iterating on the same core foundations for several years now, and while this sixth edition of the series is undoubtedly the best, it also feels somewhat superfluous.

For a few years now, the UK studio has been releasing annual updates for this series which improve upon the core experience without really reinventing it. It’s become a bit like a sports game in some ways.

Train Sim World 6 Review - Screenshot 2 of 8

But the developer would rightly argue that you don’t need to purchase this new version if you don’t want to: available until 11th November, a free client named the Starter Pack will allow you to download the upgrade and import all of your existing content for free. Generous.

So, what is new, then? Well, the slogan for this year’s game is “expect the unexpected”, and that’s underlined by a variables system which will impact your journeys in unpredictable ways.

Whether it’s a light failure, a signalling issue, or a broken window wiper, you may find your journeys halted by unexpected issues. The idea is to give variance to each journey which will keep you on your toes, increasing replayability.

When you consider that each route in Train Sim World 6 comes with upwards of 500 different timetables to complete, it’s an addition that will make each journey feel fresh. Pair this with the dynamic weather system and you do have a beautifully versatile basis for a near-infinite number of scenarios.

Train Sim World 6 Review - Screenshot 3 of 8

But the team, perhaps recognising not everyone will want to deal with these obstacles, has made the random encounters a toggleable option, so you don’t have to deal with them if you don’t want to. That seems smart.

The other big new addition this time – and no small feat to implement, we’re sure – are passenger announcements. These include the announcements of upcoming stops and really do add a level of immersion to the experience that’s hard to put into words. Once you’ve heard them, it’s hard to go back.

It should be noted that these passenger announcements only apply to new routes for now, but Dovetail has shown some interest in potentially patching them into popular past locations, which would be nice.

Unfortunately, that’s about it for the core game itself – there are various bug fixes and optimisations, but nothing transformative really. The user interface – which was revised a couple of games ago – is mostly the same, and all of the core features from past instalments remain.

Train Sim World 6 Review - Screenshot 4 of 8

If you’re purchasing the Standard Edition, however, you will get access to three new routes and their associated locos: Morristown (USA), Riviera (UK), and Dresden (Germany).

It’s once again an emphasis on the same three countries that have dominated Train Sim World since its inception, but with new expansion routes planned for Japan, Portugal, and Czech Repubic, it does feel like the series is finally beginning to properly live up to its name.

Of the three new routes, we’ve been enjoying Riviera the most, which is a coastal route that hugs

Read More

Similar Posts