Battlefield 6 beta’s rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

Battlefield 6 beta’s rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

1 minute, 16 seconds Read

UPDATE: More tweaks have been deployed

A bunch of soldiers fighting amid rubble in Battlefield 6.
Image credit: EA

Update: EA have made some more balancing changes, this time affecting both the Battlefield 6 beta’s rush and breakthrough modes. “In breakthrough, it now takes fewer players on an objective to speed up capture. Also, defender respawn timers in both breakthrough and rush are now fixed at 12 seconds instead of the previous 6-12 second range,” the publishers wrote.

Original article follows:

EA have made a tweak to the Battlefield 6 open beta’s rush, and are keeping tabs on the situation in case it needs more balancing changes. This comes as some FPS folks and Battlefield vets have voiced their displeasure with the version of the mode that’s debuted in this second weekend of beta action.

The biggest moans are related to size. Namely the amount of players on each side in these revamped rush battles and the relatively small maps they’re being contested on. As you might imagine, those two elements being a bit titchier in scale than previous Battlefields has also had knock on effects for other aspects of the mode.

“We’ve just made a change to Rush: the MCOM timer is now reduced from 45 to 30 seconds to better the balance between attacking and defending players,” the Battlefield Comms account bugled out across the socials this morning. “We’ll continue to monitor and are ready and able to make further balance adjustments.” As of writing, no more tweaks have yet been forthcoming.

For those who don’t speak field battler, M-COMs are the military communications stations that serve

Read More

Similar Posts