Dragon Age: The Veilguard’s First Xbox Update Out Now, Here Are The Full Patch Notes

Dragon Age: The Veilguard’s First Xbox Update Out Now, Here Are The Full Patch Notes

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Featuring a Mass Effect crossover!

  • Kezelpaso
  • by Ben Kerry
Dragon Age: The Veilguard's First Xbox Update Out Now, Here Are The Full Patch Notes

Dragon Age: The Veilguard hasactually been out for simply over a week at this point, and BioWare has now provided its veryfirst upgrade for the Xbox Series X|S RPG.

The just bit of brand-new material tucked into this upgrade is a perk armour set – although it’s definitely one for you Mass Effect fans out there! Yep, to commemorate N7 Day this week, the group paid tribute to its sci-fi series by including some themed armour to the title.

Here’s some more information on that brand-new content, along with all the other fine-tunes and bug repairs made in Dragon Age: The Veilguard Patch 1:

Dragon Age: The Veilguard Patch 1 Xbox

N7 Day Content:

  • Rook can discover a brand-new N7 day look in the Lighthouse. This is a cosmetic just armor.

Bug Fixes:

  • Fixed an problem where DLSS alternatives might end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
  • Eliminated the cause of a little number of crashes. (PC Only)
  • Updated XeSS variation to 1.3.1. (PC Only)
  • Fixed an problem where some modifications were not used to the Inquisitor properly in one of the ending scenes.
  • Fixed a bug that triggered Companion Skill Points to reset.
  • Adjusted Companion Approval alerts so they stay on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is allset for fight.
  • Global smalltalk must no longer start too early.
  • Harding and Taash smalltalk no longer repeats forever.
  • Fixed prospective problems that might takeplace if a gamer quick tookatrip throughout a mission.
  • Changing your celebration members on the method to specific missions no longer breaks the cam for in-world objectives.
  • Updated a number of properties to enhance visual efficiency over long ranges.
  • Fixed anumberof range “pop-ins” on level art properties.
  • Added accident to anumberof possessions that were missingouton it.
  • Fixed a small texture problem with codex art.
  • Added haptics to a number of interactions and occasions.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on anumberof properties.
  • Changing devices no longer disables helmet voice processing.
  • Fixed numerous unbiased markers that were generating poorly.
  • Cleaned up specific interactions inbetween Skills that triggered them to not act as explained.
  • Apparitions created by Iron Veil will now attack Ra

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