Vampire Survivors-esque indie reverse bullet hell game Megabonk sells 1 million copies in just two weeks

Vampire Survivors-esque indie reverse bullet hell game Megabonk sells 1 million copies in just two weeks

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An in-game screengrab of Megabonk (image source: Steam Community)
An in-game screengrab of Megabonk (image source: Steam Community)

Megabonk, a solo-developed 3D reverse-bullet-hell roguelike by Vedinad, has sold one million copies in two weeks since its September 18 release, peaking at over 102,000 concurrent Steam players and rising to sixth on Steam’s global top-sellers list while clocking in a a low $5.49 price tag.

The trend of reverse bullet hells or roguelike auto-shooters continues in the vein of Vampire Survivors, with no signs of abating, with the latest blockbuster indie title, Megabonk, proving how potent the formula remains.

Developed solo by Vedinad and released on September 18, the 3D twist on the genre features additional mechanics like jumping and sliding, alongside a roster of 20 characters from a shades-wearing skateboarding skeleton to a monkey.

The game has pretty much skyrocketed on Steam. In a milestone announcement on October 2 via Megabonk’s official X account, the developer announced gleefully, “ONE MILLION MEGABONK COPIES SOLD IN 2 WEEKS THANK YOU GUYS!! I’ll be eating spaghetti with EXTRA sauce tonight.”

Megabonk’s surge mirrors the slow-burning success of indie “friendslop” titles like Lethal Company and Peak. These games take time to build momentum instead of blowing up day one like AAA titles. 

Recent Steam data shows that Megabonk surged to a 24-hour peak of 102,407 concurrent players with a daily average hovering around the 90,000 mark, pretty much outpacing Borderlands 4’s daily average of approximately 80,000 players, which dropped from its all-time peak of 304,398 concurrent players 21 days ago.

The game’s increasing popularity has propelled the title to sixth place among Steam’s global top sellers, outselling recent titles li

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